Augmented-reality shopping using a networked mobile device

ABSTRACT

A consumer user can perform a number of augmented reality shopping operations using a local client shopping application executable on a mobile device. Features related to implementations of the current subject matter can include, but are not limited to, the ability to view an augmented reality depiction of a shopping display using the mobile device and to execute various “e-commerce” functions accessible via the augmented reality depiction. Related methods, systems, articles of manufacture, and the like are described.

TECHNICAL FIELD

The subject matter described herein relates to features for supportingan augmented-reality shopping experience on a consumer user's mobiledevice.

BACKGROUND

In current approaches to electronic commerce (also referred to aseCommerce, online commerce, online shopping, web shopping, or the like),buyers can search for products and purchase them if they find what theyseek. In some electronic commerce situations, such as for example anonline marketplace such as those operated by Etsy.com, eBay.com, or thelike, a shopping interaction occurs between a buyer (for example aconsumer user of the online marketplace) and a seller (e.g. a retailer).A transaction is typically completed between these parties with the atleast implicit assumption by the buyer that the seller will handleproviding of a purchased product of expected quality and that theoperator of the online marketplace will assist in resolving any issues,such as for example shipping problems or delays, damaged or substandardgoods, undisclosed price or merchandise changes, etc., that couldotherwise lead to an unsatisfactory transaction.

While such an online marketplace can be useful for many small vendors,other sellers, such as for example store owners or proprietors, may wishto sell their products or services via a mechanism other than an onlinemarketplace host (for example to avoid transaction fees or the like).However, many stores, in particular smaller establishments such asneighborhood stores or other shops that can be present in an urban area,pedestrian zone, or the like, may have a finite shop hours outside ofwhich no sales happen. During times that such a shop is closed forbusiness, there may be potential customers who visit the shop but areonly able to view the storefront window display. These potentialcustomers may move on to other open stores to complete their purchasesor may even choose to complete one or more transactions via an online orother electronic commerce option in lieu of returning to the storeduring open business hours.

A relatively recent development in enabling a physical retailer or otherseller of services, goods, etc. is the Intelligent Shop Window availablefrom Royal Philips Electronics (Amsterdam, The Netherlands), which canprovide shoppers with relevant information related to the products theysee through a store window. The information can be triggered etherexplicitly by the user through touching an interactive screen mounted ona window, or “intelligently,” for example through detection of ashopper's interest in a particular product (e.g. using eye trackingdevices or the like). While such an approach can enable a store owner orother responsible party at a retail location to make additional salesand drive customer interest during hours that a retail location isclosed, it nonetheless has several drawbacks. For example, one or moresensors must be obtained and configured to detect hand gestures, gazelocations, position of a shopper, and the like, and one or more screens,projectors, and the like must be obtained and configured to displayproduct information to a shopper. Accordingly, this approach can bequite capital intensive, in many cases prohibitively so for a smallretailer who typically operates with very low sales margins.Additionally, a person viewing the details of a product on the screen orother projection on the store window generally must do so in view ofother shoppers or people who happen to be in the area. This aspect ofsuch systems can raise privacy concerns.

SUMMARY

A consumer user can perform a number of augmented reality shoppingoperations using a local client shopping application executable on amobile device. Features related to implementations of the currentsubject matter can include, but are not limited to, the ability to viewan augmented reality depiction of a shopping display using the mobiledevice and to execute various “e-commerce” functions accessible via theaugmented reality depiction. Other features of the current subjectmatter can relate to preparation of the necessary three dimensionalmodels and two dimensional projections of such models for viewing as anaugmented reality view of the shopping display. Vendors can benefit fromvarious data aggregation and consumer incentive features. Visual imageprocessing based on one or more inputs from sensors on the mobile devicecan be used to compute and efficiently provide the two dimensionalprojection of the three dimensional model to be presented on the screenof the mobile device.

In one aspect, a method includes determining, from an augmented realitythree dimensional model of a shopping display, a two dimensional overlaythat includes an augmented reality marker corresponding to a physicalitem visible in the two dimensional image, and displaying, via a screenon a mobile device, an augmented reality view of the shopping display.The augmented reality view includes the two dimensional image and thetwo dimensional overlay presented together such that the augmentedreality marker is associated with the physical item in the augmentedreality view. A selection of the augmented reality marker is receivedvia a user input on the screen, and an item page corresponding to thephysical item is presented on the screen of the mobile device inresponse to the received selection. The item page includes additionalinformation about at least one of the physical item and a good orservice represented by the physical item.

In variations of the current subject matter, one or more additionalfeatures, optionally including but not limited to the following, can beincluded in any feasible combination. The augmented reality threedimensional model of the shopping display can optionally be downloadedfrom a server to the mobile device. Information can optionally betransmitted from the mobile device to the server. The information canoptionally be usable by the server to identify the augmented realitythree dimensional model of the shopping display from a plurality ofaugmented reality three dimensional models of shopping displays storedat or accessible by the server. The determining, the receiving, thepresenting, and the presenting can optionally be performed by a localclient shopping application running on the mobile device. The additionalinformation can optionally include at least one of identificationinformation relating to the physical item or the good or servicerepresented by the physical item, sizing information, user interfacefunctionality that permits selection by the consumer user of a specificsize or color or shape, user interface functionality for adding thephysical item or the good or service represented by the physical item toa shopping cart or watch list, user interface functionality forimmediately purchasing the physical item or the good or servicerepresented by the physical item, user interface functionality thatsupports sending information about the physical item or the good orservice represented by the physical item to another person, userinterface functionality that supports sending a request for additionalinformation about the physical item or the good or service representedby the physical item, user interface functionality that supportsproviding additional views of the physical item or the good or servicerepresented by the physical item, and user interface functionality thatsupports viewing of related goods or services. The two dimensionaloverlay further can optionally include a second augmented reality markerthat can optionally include an image representation of a good orservice. The image representation need not be physically present in theshopping display.

Implementations of the current subject matter can include, but are notlimited to, systems and methods consistent including one or morefeatures are described as well as articles that comprise a tangiblyembodied machine-readable medium operable to cause one or more machines(e.g., computers, etc.) to result in operations described herein.Similarly, computer systems are also described that may include one ormore processors and one or more memories coupled to the one or moreprocessors. A memory, which can include a computer-readable storagemedium, may include, encode, store, or the like one or more programsthat cause one or more processors to perform one or more of theoperations described herein. Computer implemented methods consistentwith one or more implementations of the current subject matter can beimplemented by one or more data processors residing in a singlecomputing system or multiple computing systems. Such multiple computingsystems can be connected and can exchange data and/or commands or otherinstructions or the like via one or more connections, including but notlimited to a connection over a network (e.g. the Internet, a wirelesswide area network, a local area network, a wide area network, a wirednetwork, or the like), via a direct connection between one or more ofthe multiple computing systems, etc.

The details of one or more variations of the subject matter describedherein are set forth in the accompanying drawings and the descriptionbelow. Other features and advantages of the subject matter describedherein will be apparent from the description and drawings, and from theclaims. While certain features of the currently disclosed subject matterare described for illustrative purposes in relation to an enterpriseresource software system or other business software solution orarchitecture, it should be readily understood that such features are notintended to be limiting. The claims that follow this disclosure areintended to define the scope of the protected subject matter.

DESCRIPTION OF DRAWINGS

The accompanying drawings, which are incorporated in and constitute apart of this specification, show certain aspects of the subject matterdisclosed herein and, together with the description, help explain someof the principles associated with the disclosed implementations. In thedrawings,

FIG. 1 is a diagram illustrating features of a system architecture viawhich a consumer user can perform shopping functions using his or hermobile device in conjunction with a shopping display of a commercialentity operator of a physical shopping location;

FIG. 2A, FIG. 2B, and FIG. 2C are images showing examples of a mobiledevice displaying augmented reality views of shopping displays;

FIG. 3 is a screenshot of a local client shopping application showingfeatures consistent with implementations of the current subject matter;

FIG. 4 is a screenshot of a local client shopping application showingfeatures consistent with implementations of the current subject matter;

FIG. 5, FIG. 6, FIG. 7, and FIG. 8 show a series of screenshots of alocal client shopping application showing features consistent withimplementations of the current subject matter;

FIG. 9, FIG. 10, and FIG. 11 show screenshots of a local client shoppingapplication showing features associated with tracking of loyalty points;

FIG. 12 is a process flow diagram illustrating aspects of methods havingone or more features consistent with implementations of the currentsubject matter;

FIG. 13 is a process flow diagram illustrating aspects of other methodshaving one or more features consistent with implementations of thecurrent subject matter;

FIG. 14 is a process flow diagram illustrating aspects of other methodshaving one or more features consistent with implementations of thecurrent subject matter; and

FIG. 15 is a process flow diagram illustrating aspects of other methodshaving one or more features consistent with implementations of thecurrent subject matter.

When practical, similar reference numbers denote similar structures,features, or elements.

DETAILED DESCRIPTION

Many cities and towns have a local chamber of commerce, commerce club,or the like whose mission, goal, etc. includes the encouragement,promotion, marketing, etc. of businesses maintained by the communitiesof that city or town. In addition to individual merchants and otherowners, proprietors, franchisees, etc. of physical store locations, suchorganizations can benefit from an integration of modern software anddatabase management technologies coupled with enhancements in smartphone and other mobile computing platforms that can enable improvedpromotion, marketing, businesses and attractiveness of local commercecenters from both the local population and tourists visiting a city ortown.

Implementations of the current subject matter can support the use of amobile application (e.g. an “app”) executable on a mobile device. In thecontext of the current application, a “mobile device” can include asmart phone; a cellular phone; a tablet computing device; or any otherhandheld device that includes or that can be associated with a wirelessdata communication capability, a display screen, and an apparatus forcapturing digital still or moving video images. In this context, thephrase “includes or that can be associated with” can refer to either orboth of functionality that is fully integrated within a mobile device(e.g. a built-in camera, wireless transceiver, or the like) andfunctionality provided by an external device that can be connected tothe mobile device, either by a wired or wireless connection (e.g. aBluetooth camera device, a wireless transceiver connectable via auniversal serial bus (USB) interface, an external display monitordevice, or the like). A local client shopping application (explained inmore detail below) can execute on the mobile device to provide aconsumer user of the mobile device with real time information regardinggoods or services that they seek through the features of augmentedreality, web 2.0 applications, an optionally through leveraging anenterprise resource planning (ERP) or other business software solutionbackend, which can be accessed over a network (e.g. via cloud computingor the like).

Augmented reality is a live, direct or indirect, view of a physicalshopping window whose products are augmented by computer-generatedvirtual objects like markers, additional product information or dottedlines around real world product. As a result, augmented realitytechnology can function by enhancing the potential shopper's currentperception of products in a shopping display. By contrast, virtualreality just replaces the real world with a simulated one.

FIG. 1 shows a diagram illustrating parts of a system architecture 100that can provide an augmented reality window shopping experience. Aconsumer user can use a mobile device 102 to enable the consumer user toperform a number of electronic commerce or online shopping functionsthat are based on an actual store display 104, for example onemaintained or otherwise associated with a commercial entity operator ofa physical shopping location (referred to herein generically as a“retailer 106”). As used herein, a store display 104 can include one ormore of a storefront or other window display or other physical displayof goods or items representing goods or services that can be purchased,leased, borrowed, or the like from a retailer 106 or other commercialentity operator of a physical shopping location. A store display 104 canbe part of a traditional storefront of a physical shop location oralternatively some other display, which can be located in the interior,on the exterior, or at a remote location to a physical store location.

Consistent with one or more implementations of the current subjectmatter, the mobile device 102 shown in FIG. 1 can execute a local clientshopping application 110 that can support functionality such as ashopping basket or cart, a user purchasing profile (e.g. a shopperidentity, payment information, delivery address, etc.), item selectionof goods or services represented in a shopping display 104, requests foradditional information about a good or service represented in theshopping display 104, information about goods or services related to agood or service represented in a shopping display 104 (e.g. a storefrontwindow display), or the like. Goods or services related to a good orservice represented in a shopping display 104 can include, for example,other goods or services offered by the commercial entity operator of aphysical shopping location that controls the shopping display 104, othergoods or services provided by or otherwise available from by a samemaker or vendor as a good or service represented in the shopping display104, goods or services that are similar to a good or service representedin the shopping display 104, or the like.

As used herein, a local client shopping application 110 can include oneor more of an “app” or other software functionality stored locally on acomputer-readable storage medium incorporated within or associated withthe mobile device, other kinds of software or functionality that isprovided at least in part to the mobile device 102 over a communicationnetwork 112. A communication network 112 as used herein can include anyone or more of a wireless wide area network such as a cellular network,a local wireless network such as a WiFi network provided by one or morehubs (e.g. based on one or more 802.11-based standards or the like), aBluetooth communication link, or any other kind of wireless approach tosending and receiving data from a mobile device 102. The mobile device102 can include one or more transceivers operable with the communicationprotocol or protocols of one or more communication networks 112.

The mobile device 102 can include a screen 108 that can display imagesas discussed in further detail below. The mobile device 102 can alsoinclude or be associated with a camera or other camera-like devicecapable of receiving light emitted or reflected from physical objects oritems as input and converting that input to an image that can bedisplayed on the screen 108. The mobile device 102 does not show acamera or camera-like device, as this functionality can in many(although not all) examples of a mobile device 102 be positioned on anopposite side of the mobile device 102 from the screen 108. It should benoted that several of the images of mobile devices 102 shown in thefigures associated with this application can have one or more physicalfeatures similar to the iPhone® available from Apple Computer Inc. ofCupertino, Calif. However, many other examples of mobile devices 102 canalso be used in conjunction with one or more implementations of thecurrent subject matter.

The local client shopping application 110 can support one or more of theabove-noted functions through cooperation over the one or more networks112 with an augmented reality shopping backend 114, and can supportdisplay on the screen 108 of one or more user interface featuresrelating to shopping (e.g. product information such as size, color,etc.; a shopping basket or cart, an account profile for one or moreconsumer users, etc.), identification of a specific commercial entityoperator of a physical shopping location or other location where themobile device 102 is located and what the camera or the like of themobile device is directed at (e.g. what is being viewed by the cameraand shown on the screen 108 of the mobile device 102), augmented realityfunctionality linking a two dimensional image (or series of images)captured by the camera with a matched two dimensional view of anaugmented reality three dimensional model of the shopping display 104being viewed by the camera of the mobile device 102.

Consistent with implementations of the current subject matter, anaugmented reality shopping backend 114 can be integrated with orotherwise make use of an enterprise resource planning (ERP) system orother business software architecture by the retailer itself or with theservices of a third party. Alternatively, in other implementations ofthe current subject matter, technical capabilities to create campaignsand advertise an item (e.g. a good or service) provided by existingsearch engine providers can be leveraged. Search engine technology canalso optionally be integrated with an ERP or other business softwaresystem. As described in greater detail below, integration of searchengine capabilities and ERP or other business software backend featurescan cause search results returned in response to a search initiated by aconsumer user to directly point to a local client shopping application110 on the mobile device.

As described in greater detail herein, using a local client shoppingapplication 110 executing on a mobile device 102 and in communicationwith an augmented reality shopping backend 114, a consumer user can usethe mobile device 102 to identify and select one or more items or itemsrepresentative of goods or services from a shopping display 104 andthereby, among other possible functions, assign these selections to awatch list or shopping cart, purchase one or more of the selections, orthe like. From the perspective of the consumer user, it can be desirableto be able to readily determine how much the selection costs and whethera desired number of units of the selection are available for immediatepurchase (or lease, rent, borrowing, etc.)

While a price of a selection can often be shown in association with anitem in a shopping display, a “display” price may not be the actualprice that a specific customer, or for that matter, any customer mightultimately pay for that item or for a good or service represented by theitem. As an example, one or more discounts (e.g. relating to customerloyalty program activities, friend referrals or recommendations, brandloyalty or manufacturer discounts, discounts given in exchange for aconsumer user providing information to the commercial entity, specificsales promotions that are not reflected in a static shopping display, orthe like) might be applied at the time of purchase. For such instances,it can be advantageous for a local client on a mobile device 102 to beable to accurately inform a consumer user of the current, actual pricingassociated with selection made by the consumer user via the userinterface of the mobile device. Additionally, to enable completion of asale at the time that a consumer user making a buying decision, anavailability status of a specific good or service (e.g. a specific sizeof shoe, an open time slot for a haircut or massage) can beadvantageously available in real time via the local client shoppingapplication 110. The price and the availability information can beprovided within the local client shopping application 110 itself.

In some implementations of the current subject matter, a system separatefrom an augmented reality shopping backend 114, such as for example anERP system or other business software architecture, can calculate price,availability, and optionally other information that can necessary orhelpful in completing a sale in real time. Additionally, maintenance ofdifferent price lists and discounts can be performed in such a separatesystem and the result of the price calculation can be requested viaservices provided by that system. One example of an implementationapproach consistent with implementations of the current subject mattercan include use of synchronous web services callable by the local clienton a mobile device 102.

The augmented reality shopping backend 114 can include functionalityrelating to one or more of organizational data (e.g. representing eachof several commercial entity operators of physical shopping locations asa sales unit or the like), identification data (e.g. barcodes, QR codes,or the like) relating to products (e.g. goods, services, etc.), locationassignments to items in the shopping display 104 stored as part of athree dimensional model of the shopping display 104, price lists,account data for one or more consumer users, shipment logistics andreturns data, inventories, etc. The augmented reality shopping backend114 can also include one or more modules or other software functionalityrelating to an “available to promise” check, for example to provide areal-time response to order inquiries based on availability of inventorynecessary to fulfill the order. An available to promise check can returninformation regarding available quantities of a requested good orservice, estimated delivery dates, etc., and can thereby support orderpromising and fulfillment. The augmented reality shopping backend 114can also include

In support of available to promise functionality 116 and sales orderfunctionality 120, and optionally also in support of other functionalityrelating to supporting an augmented reality shopping experience via aconsumer user's mobile device, the augmented reality shopping backend114 can also interface (for example over a network connection 112, whichcan include but is not limited to the Internet) with one or moreretailer backend systems 116 associated with or operated by thecommercial entity operator of a physical shopping location. The one ormore retailer backend systems 116 can optionally include software orother functionality relating to point of sale transactions 124,inventory tracking 126, and the like. The augmented reality shoppingbackend 114 and the retailer backend system 122 can maintain asynchronization between respective databases relating to inventories andother data that are necessary for the augmented reality shopping backend114 to present to a mobile device 102 an accurate state of theavailability of goods and services that can be obtained by a consumeruser using the local client shopping application 110 on the mobiledevice 102.

One or more additional systems, software modules, or other providers offunctionality necessary to support set-up and operation of an augmentedreality shopping approach consistent with implementations of the currentsubject matter can also be included in the system architecture 100. InFIG. 1 and elsewhere in this disclosure, this functionality is referredto generically as augmented reality shopping display configurationmodule 130. The functions ascribed to augmented reality shopping displayconfiguration module 130 or related modules, etc. can optionally beimplemented on a same computing system as any other functionality in thearchitecture 100 or on a separate computing system accessible via thecommunication network 112 or other data exchange capabilities. As shownin FIG. 1, augmented reality shopping display configuration module 130can include for the three dimensional model support 132 necessary toprovide an augmented reality view of a shopping display 104 on a screen108 of a mobile device 102 executing a local client shopping application110. The augmented reality shopping display configuration module 130 canalso include a link management module 134 that handles, stores, etc.links between products (e.g. goods, services, etc.) and the physicallayout of a shopping display 104.

In operation, the components of an architecture having one or morefeatures in common can interact in a number of ways. A person orassociated with the retailer 106 can work to configure a shoppingdisplay 104. As used herein, a person associated with the retailer canbe one or more employees, consultants, proprietors, interns, volunteers,co-op members, etc. employed by or otherwise performing work for or onbehalf of the retailer 106. Configuring a shopping display can includeone or more activities, such as for example designing, arranging,building, assembling, etc. of one or more physical items in an area(e.g. a storefront, other display window, or any other physical featureof a retail location) that is viewable by customers. Typically but notexclusively, the shopping display is visible from outside of the retaillocation, for example a storefront window that can be viewed from astreet, walkway, pedestrian area, etc. even when the retail location isnot open for business. Subsequent to the arrangement of the shoppingdisplay, a person associated with the retailer 106 can capture imagedata used to create a three dimensional model representative of theconfiguration of the shopping display 104. Upon generation of the threedimensional model, a person associated with the retailer 106 can alsoperform functions that can include identifying specific parts of thethree dimensional model as items (e.g. goods, items representative ofgoods or services, etc.) that are available for a transaction to beperformed by a consumer user. The identified parts of the threedimensional model can be used to create an augmented three dimensionalmodel that overlays the three dimensional model and that includes linksbetween items (e.g. products, services, etc. or representations of thesame) viewable by a consumer user with the local client shoppingapplication 110 on a mobile device 102 and further activities orinformation about those items or other related items. Additional detailsregarding aspect of the current subject matter pertaining to creating athree dimensional model representative of the configuration of theshopping display 104, creating an augmented three dimensional modelrepresentative of the augmented reality additions to the first model,and storing links between products and the augmented model are providedbelow.

When a consumer user approaches a physical location of a retailer 106that participates in or otherwise offers an augmented reality shoppingprogram, the consumer user can initiate the local client shoppingapplication 110. Alternatively or in addition, the local client shoppingapplication 110 can interface with location determination functionalityon the mobile device 102 (e.g. global positioning system, triangulationfrom one or more terrestrial radio sources or other radiation sourceswithin fixed or known positions, etc.) to provide an indication to theconsumer user that a retail location participating in or otherwiseoffering an augmented reality shopping program is nearby and optionallyto provide navigation guidance to assist the consumer user in reachingthe retail location by one or more modes of transportation.

A consumer user viewing a shopping display 104 can obtain informationabout the displayed items, about goods or services represented by thedisplayed items, and optionally about other goods or services that mightbe available from the store. To do so, the consumer user can activate alocal client shopping application 110 on his or her mobile device 102.The use of a local client shopping application 110 can occur eitherafter retail location closing hours or while the retail location isopen. For example, certain customers may choose to use a local clientshopping application 110 from outside of a retail location prior to,after, or completely in lieu of entering the retail location andinteracting with sales people and physical merchandise.

The local client shopping application 110 can receive informationconfirming or otherwise indicating that the mobile device 102 is in aposition where a camera on or associated with the mobile device can viewthe shopping display 104. This confirming of the location of the mobiledevice 102 in view of the shopping display can occur by one or moreapproaches. In some implementations of the current subject matter, theconsumer user can enter a location code into the mobile device. Thelocation code can optionally include an image of a quick response (QR)code or some other scannable pattern or design captured by the camera ofthe mobile device 102. Alternatively, a textual code or otherinformation can be entered by the consumer user into mobile device 102for transmission to the backend server. Regardless of the format, thelocation code can be used to link to the augmented three dimensionalmodel of the shopping display 104.

The QR code or other scannable pattern or design or textual locationcode can encode readable information about the retail location and cancause the local client shopping application 110 to load at least part ofthe augmented three dimensional model from the augmented realityshopping display configuration module 130 onto the mobile device 102.Alternatively, and as discussed in greater detail below, locationinformation can be obtained from the mobile device, for example throughoperation of a location sensing function of the mobile device 102. Alocation sensing function can include one or more of a radio signaltriangulation sensor such as for example a global positioning system(GPS) transceiver, another triangulation system based on one or moresignals of known and/or fixed location, or the like.

FIG. 2A, FIG. 2B, and FIG. 2C show images 200, 230, 260 in which amobile device 102 in the foreground shows an augmented reality view 202on a screen 108 of the mobile device 102. The local client shoppingapplication 110 can use the first and second three dimensional models,for example as discussed in greater detail below, to create theaugmented reality view 202, which includes a two dimensional imagecombining a current view 204 of the shopping display 104 as captured bythe camera of the mobile device 102 overlaid with one or more augmentedreality markers 206 that designate specific items 210 shown in theaugmented reality view 202 as selectable by the consumer user. Selectionof an item, which can optionally occur by one or more of the consumeruser tapping on the screen 108 with a finger or stylus (e.g. if thescreen 108 is a touch screen); advancing through a series of one or moreaugmented reality markers 206 to a desired augmented reality marker 206using a touchpad, scroll ball or wheel, a tab key, or the like; or anyother approach consistent with the capabilities of the mobile device 102and the user interface provided by the local client shopping application110. Referring to the examples of FIG. 2A, FIG. 2B, and FIG. 2C, aconsumer user could select a specific shoe from all of the shoes shownin the augmented reality view 202 that have an associated augmentedreality marker 206. An augmented reality marker as described herein caninclude any kind of visible on-screen symbol or groups of symbols thatindicate that a specific item 210 is available for selection by aconsumer user to reveal more information. Such augmented reality markerscan also include one or more additional types of information, such asfor example pricing, brand information, availability in the retaillocation (as opposed to only available for shipping to a consumer), etc.

Performing this action based on the augmented reality view 202 shown inthe examples of FIG. 2A, FIG. 2B, and FIG. 2C can cause the userinterface of the local client shopping application 110 to display aninformation screen relating to the selected item 302 (in this case aspecific shoe). The information screen, which can also be referred to asan item page, can optionally include one or more of identificationinformation relating to the selected item 302; sizing information; userinterface functionality that permits selection of a specific feature ofthe item (e.g. size or color or shape, etc.); user interfacefunctionality for adding the item (optionally with additional sizing,quantity, color, shape, etc. information) to a shopping cart, watchlist, or the like or, alternatively for buying the item immediatelywithout use of a shopping cart; user interface functionality thatsupports sending information about the selected item 302 to anotherperson; user interface functionality that supports sending a request foradditional information (e.g. by e-mail, SMS message, entry to a socialmedia site, direct message to a vendor or manufacturer or distributor,phone number dialing, etc.), user interface functionality that supportsproviding additional views of the selected item, optionally frommultiple angles, as a three dimensional rotatable model, in differentcolors or sizes, etc.); user interface functionality that supportsviewing of related items or suggested items (e.g. “if you are interestedin this item, you might also be interested in this related item”) eitherin the same retail location or in another retail location (optionallyoperated by a different commercial entity); or the like. User interfacefunctionality as used herein relates to one or more of icons, links,images, buttons, text boxes, pull-down menus, or other user interfacefeatures that can receive input from a consumer user, for example bytouch, entry of one or more keyboard characters, etc.

FIG. 4 through FIG. 8 show a series of screen flows 400, 500, 600, 650,700, 800, illustrating features that can be present in one or moreimplementations of the current subject matter. In FIG. 4, the screenflow 400 illustrates another example of a mobile device 102 showing anaugmented reality view 202 of a current view 204 of a shopping display104 on the screen 108 of the mobile device. The augmented reality view202 includes highlighted items 210 in the current view 204 of theshopping display 104 that are augmented by augmented reality markers206, which in this example are highlighted outlines of the items 210.The mobile device 102 in the example of FIG. 4 through FIG. 9 includes atouch screen. A consumer user 110 can indicate a selected item 302 ofthe highlighted items 210 by tapping on the selected item 302 on theaugmented reality view 204 shown on the screen 108.

Upon the consumer user performing the action illustrated in FIG. 4, thescreen flow 500 of FIG. 5 can be accessed. Here, the screen flow 500 canbe entered at a product screen 108, which can show a catalog or otherview of the selected item 302 without the clutter of the current view204 of the shopping display 104 present in the augmented reality view202. Swiping of a finger (or optionally more than one finger, a stylus,etc. according to the user interface and operating system of the mobiledevice 102) to either side in the product screen 502 of the selecteditem 302 can transition to other product screens 504, 506 of otherproducts 510, 512. Transition screens 514, 516 can include animatedfeatures to simulate moving from sequential pages in a catalog, or thelike.

Movement of one or more fingers in a downward swiping motion from theproduct screen 502 can transition the user interface to show additionalproduct detail as shown in the screen flow 600 of FIG. 6. For exampleadditional views or perspectives as shown in a product perspectivesscreen 602 and product description text, etc. in a product descriptionscreen 604 can be accessed in this manner.

FIG. 6B shows a screen flow 650 illustrating an example of activation ofwish list user interface functionality accessible from a product screen602. Selection of an “add to wish list” or “add to interest list” buttonor the like in the product screen can transition to a wish list additionconfirmation screen 606. Entering of a confirmatory action (e.g.pressing a button or the like) in the wish list addition confirmationscreen 606 can add a wish list indicator 608 to a new version of theproduct screen 610. In this manner, a selected product (e.g. a good orservice) selected via the augmented reality view 202 or via navigationof the user interface screens of the local client shopping application110 to a product screen of a related item can be added to a persistedlist that can be viewed by the consumer user, sent to or shared withother users or persons, or the like.

FIG. 7 shows a screen flow 700 illustrating an example of a purchaseprocess. From a product screen 502, selection of a buy button or similarfunctionality 702 by the consumer user can cause the user interface todisplay a cart addition screen 704, in which a consumer user can chooseto add or not add one or more items to a virtual shopping cart forcurrent or later purchase. Selection of a cart button or similarfunctionality 706 form this cart addition screen 704 can cause the userinterface to display a shopping cart screen 710 showing all or at leastsome of the items in the consumer user's shopping cart. If many itemsare present in the virtual shopping cart, it may be unfeasible todisplay them all at once within the limitations of the size of thescreen 108, so scrolling or some other activity (e.g. moving to anadditional cart page, etc.) may be necessary for the consumer user toview all items in the virtual shopping cart. In some implementations ofthe current subject matter, an augmented shopping approach can supportsmall retailers who lack an e-commerce interface via which to receiveand process orders. In these cases, clicking of a transaction executionbutton or other similar functionality 712 (e.g. a buy button, etc.) cancause the user interface to display a messaging screen 714 from which ane-mail or other message can be prepared and sent to the retailerrequesting that the selected item be held for the consumer user to pickup, shipped to the consumer user, etc.

FIG. 8 shows a screen flow 900 illustrating an example of a purchaseprocess in which a buy button 802 is accessed directly from a productscreen 502. In this example, a messaging screen 714 can be displayed bythe user interface, optionally via a transition screen 904 showing oneor more animations or other user interface features.

Different participants in an augmented reality shopping programconsistent with one or more implementations of the current subjectmatter can have differing roles. For example, a retailer 106 (or one ormore persons associated with the retailer) can have roles includingupdating the first three dimensional model of the shopping display 104after changes are made to the shopping display 104, scanning items (forexample with a bar code scanner or the like) or otherwise entering dataabout the items and/or the goods or services they represent into adatabase accessible by the three dimensional models, assigning the itemsin the shopping display to pars parts of the first three dimensionalmodel to update the second three dimensional model and assigningproducts in shopping window with bar code scanner, maintaining accuratedata about the goods and services of the retail location and thoserepresented in the shopping display 104, and maintaining inventory dataabout the goods and services of the retail location and thoserepresented in the shopping display 104.

A local government or commerce organization or the like can set-up andmaintain infrastructure components necessary for smooth operation of anaugmented reality shopping approach within its area of influence orcontrol. For example, logistic services can be provided forparticipating retailers. Such logistics services can optionally includeone or more of picking up and shipping of purchased products, providinga central clearinghouse and/or related standardized processes forhandling returns or refunds relating to purchased goods or services thatthe customer no longer wishes to retain, and providing additionalvalue-added services. Additional value-added services can includeassistance with preparing the required three dimensional shoppingdisplay models, for example by providing hardware necessary to gatherthe necessary input images of a shopping display 104 of a retailer 106.The local government or commerce organization or the like can alsoprovide or support databases and other data collection activitiesrelating to market analytics and the like.

In some implementations of the current subject matter, productinformation can be maintained, for example by a person or personassociated with a retailer 106 via a retailer portal program. A retailerportal program can optionally be a thin client (e.g. web browser or thelike that accesses a web application provided over a communicationsnetwork 112 from an augmented reality shopping backend 114.Implementations of the current subject matter, the augmented realityshopping backend 114 can include one or more features of an enterpriseresource planning (ERP) program or other business software architecture.As noted above, this augmented reality shopping backend 114 can serve asa content provider driving information provided by the local clientshopping application 110 at a mobile device 102 used by a consumer user.

With a mobile device 102, a consumer user can be enabled to search forproducts or services, for example using a mobile version of a searchengine such Google, Bing, Yahoo, or the like. Search engines such asthese generally show links of companies or other commercial entitiesthat have advertised goods, services, or the like that are similar to orotherwise linked to goods, services, other products, or the like forwhich a consumer user has searched (for example as demonstrated by entryof one or more search terms, selection of one or more search results, orthe like).

A retail backend 116 of a commercial entity operating a physicallocation that links or otherwise makes available for synchronization oneor more inventory databases 126 or other inventory information to anaugmented reality shopping backend 114 can optionally push links to beadvertised on websites of these search engine website such that uponselection of such a link by a consumer user, the local client shoppingapplication 110 can open with relevant product(s) on the consumer usermobile device 102. In this manner, a retailer 106 can directly advertisegoods or services available for purchase etc. via links from theaugmented reality shopping backend 114 onto a search engine websitewithout requiring the services of a third party developer for thisintegration.

In an implementation of the current subject matter, an augmented realityshopping backend 114 (e.g. an ERP system or other business architecture)can feature one or more “mash-up” screens that can be integrated withresults pages of search engine websites. A retailer 106 can choose oneor more products, services etc. from its inventory to be advertised onthe search engines. To do so can include opening up this mash-up screenon the augmented reality shopping backend 114 and choosing the desiredsearch engine(s). In general, a retailer would likely require arespective accounts with these search engine providers to be able topush such advertisements. In an example of operation consistent withthis implementation of the current subject matter a person associatedwith the retailer 106 can access an advertising portal of the searchengine and follow the processes relevant for that particular searchengine for bidding/raising campaigns against that item(s) to beadvertised. All of these operations can be supported from within theaugmented reality shopping backend 114, which can also identify and onlyspecific roles of employees or other persons associated with theretailer 106 to perform such tasks. This integration between ERP systemsand search engines is possible with the help of API(s) provide by thesearch engines, such as for example the AdWords API from Google, Inc.(Mountain View, Calif.), AdCenter API from Microsoft Corp. (Redmond,Wash.) for Bing, and the like. A person associated with a retailer 106can provide a desired link and, depending on the platform from which itis selected by the consumer, the relevant version of the local clientshopping application can be opened or launched on the mobile device 102of the consumer user.

In an example of the use of mash-up screens to enhance customer trafficto a retailer 106, a person associated with the retailer 106 can accessa feature within the retailer portal through which one or more products(e.g. goods or services) are maintained. A “mash-up” screen can also bemaintained for each product for integration with search engines (e.g.Google, Bing). Such a mash-up screen can be loaded with one or morepre-set queries for the corresponding product and can be changed asnecessary, for example by the person associated with the retailer 106using the retailer portal, to reflect changes in product details.Consistent with certain implementations of the current subject matter,

An augmented reality shopping backend 114 can provide to the retailer106 (e.g. to a person associated with the retailer 106 via a retailerportal, by e-mail, or the like) information about products viewed byconsumer users of the local client shopping application 110. Suchinformation can optionally be in the form of reports, which can includea variety of data regarding consumer user activities, optionallyorganized in a number of ways. As an example, reports based on time ofday (e.g. morning or afternoon or evening, closing time or open time,etc.), relative or absolute placement of items in the shopping display104, age of the current configuration of the shopping display 104 (e.g.time since the last update of the shopping display 104), and the like.The augmented reality shopping backend 114 can also provide to theretailer 106 (e.g. to a person associated with the retailer 106 via aretailer portal, by e-mail, or the like) information about consumerusers of the local client shopping application 110 who have selected a“contact me” feature regarding one or more products viewed by theconsume user via the local client shopping application 110. Suchinformation can assist a retailer 106 in making direct contact with aprospective customer by providing more information about the product andconvert the prospect into to a customer. This approach can assist theretailer 106 in reducing the number of potential sales that might belost, for example after closing time or to customers who choose towindow shop without entering the store. The augmented reality shoppingbackend 114 can also provide to the retailer 106 (e.g. to a personassociated with the retailer 106 via a retailer portal, by e-mail, orthe like) information about consumer users of the local client shoppingapplication 110 who have added one or more products (e.g. goods orservices, etc.) offered by the retailer or the retailer itself into an“interested” list using the local client shopping application 110. Thisfeature can enable the retailer to run campaigns, provide discountinformation and other information related to the interested itemsdirectly to the consumer user, or perform other targeted activities thatare more likely to drive further sales.

Information provided by the augmented reality shopping backend 114 canoptionally include demographic information about one or more consumerusers (if such information is authorized by the consumer user andapplicable laws and regulations to be shared) who have viewed, showninterest in, etc. a retailer and/or products available from the retailer106. This could help a retailer to understand better about customers,products which are of greatest (or least, etc.) interest to customers,the age group of customer and run the store business with better focus.By accumulating data for registered users of the local client shoppingapplication of required user registration, the local client shoppingapplication 110 can assist in identifying the consumer/user of the appand thereby in understanding the needs and behavior of consumers. Thisapproach can advantageously combine information regarding consumermovement profiles and information about products purchased, saved forlater purchase or requests as gifts, recommended to friends oracquaintances, linked to via social media sites, or the like. Thetechnological components required to support use of systems and methodsconsistent with implementations of the current subject matter can besignificantly less expensive than currently available approaches, suchas for example interactive shopping displays based on fixed sensor anddisplay hardware.

A local government or commerce organization can in some implementationsof the current subject matter be the responsible party for administeringan ERP system or other system providing content or other support as partof an augmented reality shopping backend 114 system, for example via acloud computing arrangement. Content that can be provided by a localgovernment or commerce organization can include, but is not limited toinformation on places of interest on shopping, gastronomy, and otherservices that are available within the a region of interest. Based onusage data reflecting use of a local client shopping application 110 byconsumer users, an augmented reality shopping backend 114 can generatereports that include data such as types of retailers 106 that areexperiencing customer traffic, sales, etc.; the demographics of theconsumer users making use of the local client shopping application 110in an area of interest; locations within an area that are most, least,etc. frequently visited by consumer users making use of the local clientshopping application 110 (e.g. based on GPS information or other mobiledevice location information assuming it is shared by consumer users; andthe like.

Activation of the local client shopping application 110 on a mobiledevice 102 can be an optional operation, as it is possible that a mobiledevice can include at least some aspects of the local client shoppingapplication 110 integrated directly into an operating system of themobile device 102. Alternatively, if a consumer user has previously usedthe local client shopping application 110 and has not exited (e.g.terminated, closed, etc.) the local client shopping application 110, itmay not be necessary to activate the local client shopping application110 each time it is used.

A local client shopping application 110 can optionally include featuresallowing a consumer user to view all products sold by a particularretailer 106, and this capability can be accessible from either theaugmented reality view 204 or from a product screen for a specificproduct or service (for example a screen that shows a rotatable image ofthe product). It can also be possible for a consumer user to viewproducts or services available from the retailer 106 sorted by specificcriteria such as product category, price range, inventory status,currently on sale, etc. A consumer user can also view informationregarding similar retailers with locations in the vicinity of thecurrent location of the consumer user, within a that particulargeographic area (e.g. a town, city, region, etc.) that sell the sameproduct or similar products and also view navigation directions to theother retailer location (for example using integration with a mappingfeature on the mobile device 102).

A consumer user can add a retailer 106, a retailer location, etc. to an‘Interested’ list using the local client shopping application 110. Onceadded, the user will be able to see all the products currently beingsold by the store, view offers or campaigns running against any productsold by that store at any time the seller provide this information, viewcomments from social networking websites such as Facebook, Twitter,Google+, etc. A consumer user can also use the local client shoppingapplication 110 to reserve a product (e.g. a good or a service) andpurchase it a later convenient time. This reservation may or may not becharged based on applicable guidelines prescribed according to theproduct or the retailer 106.

The local client shopping application 110 can allow payment processesfor purchases made by a consumer user by integrating with one or moreexisting payment gateways or methods (e.g. mPayments 365 from SAPSyBase, Google wallet, Paypal, debit from a bank account, charge to acredit card, or the like). A consumer user can track the location of aproduct shipped from a retailer 106 from within the local clientshopping application 110 provided that retailer 106 participates in thisfeature by making available the required tracking information relatingto shipped parcels.

Using the local client shopping application 110 a consumer user cancreate and store a pre-approved payment method (for example using one ofthe payment gateways or methods mentioned above or other paymentmethods) and optionally an amount that can be applied against purchasesin a given geographical area, a specific retailer 106, or the like. Asan example, a parent or other person can pre-approve or otherwisedesignate a certain amount that can be spent by that person or byanother consumer user of the person's choosing using the local clientshopping application 110. In this way the person or the other consumeruser of the person's choosing can make quick purchases when a product ischosen. This feature can be used to make a gift or otherwise controlspending. In the case that the pre-approved or otherwise designatedamount is not enough to make a desired purchase, any outstanding amountrequired to complete the transaction can be made up with another form ofpayment (e.g. a credit card, cash, checking account transfer, onlinepayment services, etc.).

Upon a good or service (e.g. a product) being purchased, the localclient shopping application 110 can allow a consumer user to provide acomment or other feedback (e.g. a “like”) regarding the product and/orthe retailer 106, for example via one or more social networks. Suchfeedback can also be shared with the retailer 106. A consumer user canalso be able, using the local client shopping application 110, to shareinformation of a product or retailer 106 to other users of the localclient shopping application 110 on respective mobile devices 102 inaddition to other platforms for which related applications (such as forexample an app on a smart or networked television set or set-top box, awebapp or other Web application such as those available from Google Inc.for its Chrome browser) to the local client shopping application 110 areavailable. Consumer users of the related applications can be enabled toview the complete details shared by the initiating consumer user and canproceed to perform shopping functions relating to products or retailer.As such devices are not mobile, the augmented reality shopping functionswould not be enabled via the related applications.

Purchases and transactions made by the consumer user can be availablefor the consumer user to access via the local client shoppingapplication 110 regardless of the consumer user's current location. Thisfeature can facilitate the consumer user approaching or otherwisecontacting the retailer 106 for any after-sales services.

Many game developers are utilizing the concept of in-game advertising toadvertise real world merchandise. In other implementations of thecurrent subject matter, in-game advertising can be linked with featuresof an augmented reality shopping program. For example, a consumer userwho is also a player of video games can, on purchase of a game sold by agame developer that participates in an augmented reality shoppingprogram, be asked to register his or her augmented reality shoppingaccount with the game during the initial setup of the game. Duringgameplay, when the consumer user views a product or other display (e.g.a billboard or other in-game product placement or advertising) marketingmerchandise advertised by a company or other advertiser cooperating withthe game developer, a relevant gaming platform key can appear to allowthe consumer user to convey interest in the advertised product. Upon theconsumer user selecting, activating, etc. the relevant gaming platformkey, information can be sent, for example by or via an augmented realityshopping backend 114 to the local client shopping application 110 on amobile device 102 of the consumer user. The consumer user can continueplaying the game without any disruption. However, upon subsequentlyopening or activating the local client shopping application 110, detailsof the product, goods, services, etc. whose relevant gaming platformkeys were selected or activated by the consumer user can be shown in thelocal client shopping application 110 along with one or more locationsof retailers 106 (e.g. locations of one or more closest retailers 106)from which the selected product, good, service, etc. can be obtained bythe consumer user. The consumer user can be enabled to perform any ofthe above-described functions relating to operation of the local clientshopping application.

Implementations of the current subject matter can also include featuresof a consumer incentive system, which can be used in association with anoffering of a local client shopping application 110 and associatedfeatures supported by an augmented reality shopping backend 114. In oneexample, a consumer user can accumulate points or other rewards metricsbased on a number or value of purchases made by the consumer user orother activities performed by the consumer user. Other activities thatresult in awarding of points or other rewards metrics to a consumer usercan optionally include frequent usage of a local client shoppingapplication in association with stores or other retail locations withina specific area; use of a local client shopping application to createwish lists, watch lists, or the like that lead to later purchases by theconsumer user or by other consumer users; referrals to other consumerusers to add and use the local client shopping application; completingvarious social media activities associated with the local clientshopping application (e.g. “liking” the local client shoppingapplication or its associated loyalty or rewards programs or the like;mentioning the local client shopping application or its associatedloyalty or rewards programs in a social media posting such as Twitter,Facebook, LinkedIn, Google+, or the like; etc.).

Consistent with implementations of the current subject matter, when aconsumer user utilizes a local client shopping application 110 on amobile device 102 to make use of one or more features consistent withimplementations of the current subject matter, for example to purchaseone or more desired products (e.g. goods or services), a customerloyalty or other reward account associated with the consumer can becredited with points (or other award metrics) to be awarded. The pointsor other reward metrics accumulated by a consumer user can optionally besegregated based on the given area (e.g. a city, a town, a region, etc.)in which the points or other reward metrics were earned (e.g. where theactivities performed by the consumer user to accumulate the points orother reward metrics occurred). The points or other reward metricsearned by the consumer user in a first region or area can be restrictedsuch that those points or other reward metrics from the first regioncannot be directly used in a second region or area. Additionally, pointsor other reward metrics accumulated in two separate regions or areascannot be directly combined. Rather, one or more mechanisms, algorithms,approaches, or the like can be provided consistent with implementationsof the current subject matter to support transferring of points or otherreward metrics from region to region, between two consumer users, or thelike.

As an example, points or other reward metrics accumulated by a consumeruser in city A cannot be directly utilized (e.g. redeemed, benefitedfrom, etc.) in city B. However, the consumer user can participate in atransfer operation to make some of the points or other reward metricsaccumulated in city A available for use in city B. A certain percentage,a fixed amount, or the like of the points or other reward metrics beingtransferred from city A to city B can be deducted as a transaction taxor penalty such that the consumer user has at least some added incentiveto make use of his or her points or other reward metrics in the area inwhich he or she has accumulated them and to continue to accumulateadditional points or other reward metrics in that same area as thosenewly accumulated points or other reward metrics would not be subject tothe transaction tax or penalty that is applied to points or other rewardmetrics accumulated in another area and then combined with the points orother reward metrics accumulated in the first area. A consumer user canalso be able to transfer points to another consumer at a certainpercentage of the points being transferred

Unlike conventional approaches in which a customer loyalty program orother shopping rewards program is typically tied to a specific retaileror chain of retailers, an implementation of the current subject mattercan include allowing a consumer user to accumulate points or otherrewards metrics through shopping and purchasing activities across alarger group of otherwise unrelated stores or other retailers or serviceproviders. In an example, a local chamber of commerce or commerce club,trade association, local government, or the like can make use of ageographic-based rewards or points system to encourage customers to shopin a given area and in particular to make use of a local client shoppingapplication. Points or other rewards metrics accumulated by a consumeruser can be used at multiple retailers, stores, service providers, etc.in the given area and can optionally be usable outside of the givenarea. Redemption of points or other rewards metrics can optionallyinclude one or more of service or product discounts, free items orservices, invitation to preferred shopper events access to bonus contentprovided via the local client shopping application or other applicationsexecutable on a mobile device or computer, etc., and the like. Aconsumer user can also be enabled to share his or her accumulated pointsor other rewards metrics with other consumer users and/or to use his orher accumulated points or other rewards metrics in an area outside ofthe given area where the accumulated points or other rewards metricswere earned. One or more algorithms, conversions, discounts, deductions,or the like can optionally be applied to such transactions such thataccumulated points or other rewards metrics have the most value forredemption by a customer when the accumulated points or other rewardsmetrics are redeemed for products, services, rewards, or the like by theconsumer who earned them through his or her activities and in the givenarea where they were earned. Such features can encourage broader use andacceptance of a local client shopping application and its associatedbackend features both by additional consumers in a given area and by theconsumer and additional consumers in other geographic areas.

In an implementation of this aspect of the current subject matter,purchases or other activities by a consumer user can result inaccumulation by the consumer user of the points or other rewards metricsat a rate that varies with a current or recent level of activity by theconsumer user in purchasing or other activities. In other words, themore the consumer user purchases from retailers of a city or within someother specified geographical area within a specific time frame, the morepoints the user can earns per transaction or unit value of goods andservices made within that city. As an example, a consumer user utilizesthe local client shopping application 110 to make purchases from NewYork for the first time. For this first transaction the consumer userearns 2 points every $100 (or some other ratio of points earned per unitof currency spent at an initial rate). If the consumer user continues tomake purchases at a rate more frequent than every 2 days (or some othertime interval) using the local client shopping application 110, thepoints earned per dollar spent can increase by a pre-set acceleratorfactor for each subsequent transaction until a maximum earning rate forpoints earnable per $100 is reached. If the consumer user fails to makeany purchase within the prescribed time period to earn the additionalpoints per $100, the accelerator factor can be reduced until the rate ofpoints earning returns to the initial rate (e.g. 2 points per $100). Theinitial incentive earning rate as well as the accelerator factor and themaximum earning rate can be set by a commerce club, chamber of commerce,relevant city center offices representing the interests of theretailers, or by some agreement among a group of two or more retailers106.

Other than simply purchasing products (e.g. goods or services) with theloyalty points earned from shopping, loyalty points can be utilized inadditional among ways among one or more consumer users. As an example,three colleagues who are in different regions of a country and indifferent countries can include Joseph and Frank, who reside in Germany,and Daniel, who resides in India. In this example, Joseph lives in thesouthwest of Germany and has done shopping in most of the major citiesin that region and has earned points for his shopping activities withthe local client shopping application 110. The example screenshot 900 ofFIG. 9 illustrates an option for displaying loyalty points earned by aconsumer user in multiple geographic areas. Assuming that Joseph livesin Heidelberg, a town in southwest Germany, he could transfer all hispoints from his shopping activities in Frankfurt and Karlsruhe (twoother cities in the same part of Germany). On transferring of thesepoints, however, Joseph would forfeit a regional transfer penalty thatcan include a percentage of his earned points being transferred. Inother words, on transferring from a first region to a second region,more points can be deducted from the consumer user's total in the firstregion than are added to the consumer user's total in the second region.In an example, the regional transfer penalty can be in a range of 15% to25% of the points transferred. This penalty can be imposed as a means toencourage a consumer user to earn points by use of the local clientshopping application 110 even when he or she is shopping in an areaoutside of his or her area of residence. However, as the points wereearned by the consumer user's activities that benefited retailers inanother area, the local retailers desire a tax or penalty on redemptionof loyalty points earned elsewhere that might be redeemed by them.

Continuing with the above example, Frank lives in Berlin and has donemost of his shopping there. The example screenshot 1000 of FIG. 10illustrates a display of Frank's loyalty points totals in multiplegeographic areas. Joseph visits the Berlin office during a week wherehis birthday falls and Frank decides to give Joseph a gift him byproviding points that Frank had earned from shopping in Berlin. Atransfer penalty can be imposed such that the number of points Josephreceives is not equal to the number of points deducted from Frank'saccount. In some examples, the inter-consumer transfer penalty can be ina range of 5% to 10% of the total points transferred (e.g. smaller thantransfer penalty for a consumer user moving points earned in one regioninto another region. The business in Berlin in this case is not lost,but moved to another user and still utilized within the source city,Berlin.

Continuing with the above example, Frank and Joseph visit Bangalore,India where Daniel lives. Daniel also uses the local client shoppingapplication 110 in Bangalore. The example screenshot 1100 of FIG. 11illustrates a display of Daniel's loyalty points totals in multiplegeographic areas. As it is the first time for Frank and Joseph to India,they decide to travel across southern India. Knowing this, Daniel cangive Frank and Joseph a gift of some or all of the points he haspreviously earned in Cochin and Bangalore to Frank and Joseph. Thistransfer of points can be subject to the inter-consumer transfer penaltydiscussed above. Frank and Joseph can optionally be unable to move thesepoints or other points earned in India through their shopping activitiesusing the local client shopping application 110 in India to other citiesin regions with a differing currency. For example, the currency unitdiffers between Germany and India and the valuation and items that canbe bought in Germany and India with the points are different. The pointsearned by Frank and Joseph using the local client shopping application110 can nonetheless be retained for use in the future when they returnto India. Alternatively, either Frank or Joseph could transfer somepoints back to Daniel, again with the inter-consumer transfer penaltyimposed.

A retailer 106 and/or a person associated with a retailer 106 canbenefit from being able to offer potential customers the advantageousfeatures of a traditional shopping window or shopping display in a citycenter, mall, outlet mall, or other area experiencing a substantialamount of foot traffic (e.g. a large variety of stores and goods,ability to try and touch products, etc.) combined with those associatedwith electronic commerce (e.g. the ability to browse, share and buy anitem from any location; convenient home delivery options, or the like).Using a local client shopping application 110, a consumer user can use amobile device 102 to identify and select a product from a shoppingdisplay 104 in order to purchase that product; add the product to ashopping cart, watch list, or the like; search for other related orsimilar products, etc.

In some implementations of the current subject matter, one or moreinterested entities, including a retailer 106 with a physical location(e.g. a shop owner with a storefront window), a local commerce club ororganization, vendors, suppliers, or the like of goods and services candesire to understand consumer behavior with regard to a number ofissues. For example, it can be useful to know what are the preferredshopping display, retailer location, etc. of a group of consumers in agiven town or shopping area. It can also be useful to understandpedestrian traffic flow between stores and other retailer locations in agiven area (e.g. the routes taken, the average time spent in front of agiven window, or the like) as well as the duration of a consumer'sattention being directed at a given product in a shopping window orperhaps which product in the store had the largest amount of attentionfrom a single or multiple potential buyers. A retailer 106 may also wishto obtain realistic, rapid, dynamic feedback regarding the effects ofproduct placements and types of displays in a shopping display 104,which products are most likely to be placed onto a potential buyer'swatch list or shopping cart, which products are most frequently sharedwith friends or within social networks, which products are mostfrequently or least frequently purchased directly using a local clientshopping application 110 or the like, which products were purchased at alater time after being added to a shopping cart or watch list via alocal client shopping application 110 or the like, demographic or otherinformation (e.g. sex, age, etc.) about potential customers who visit ashopping display (e.g. a storefront window display) and whether there isany difference in the distribution of potential customer characteristicsby time of day (e.g. between times that the store is or is not open forbusiness), day of the week, seasons, holiday periods, and the like.

Data or other information regarding these aspects of potential customerbehavior can be a valuable asset that can enable an interested entity toimprove its marketing activities. Consumer research has become an evermore important field of activity, in which specialized firms invest asignificant amount of money to gain consumer insights throughinterviews, observation, long-term panels, and the like. The key factorsinfluencing a buying decision can be particularly difficult tounderstand. The current state of the art in studying such key factorscan involve the use of expensive eye-tracking system. However, suchapproaches are generally far too expensive for small retailers, whooften have very narrow profit margins.

Use of a local client shopping application 110 consistent withimplementations of the current subject matter can enable collection andusage of very useful data that can be aggregated and analyzed to addressthe needs noted above. For example, usage by a consumer user of a localclient shopping application 110 can lead to generation of a significantamount of tracking data that can be accessed via a web server, forexample an augmented reality shopping backend 114 providing one or morefeatures of a relational database system or a business softwarearchitecture such as an enterprise resource planning (ERP) application.Such data can include, but are not limited to identification of the userof the local client shopping application 110 (e.g. the potentialconsumer) and other user data such as age, sex, e-mail address, physicallocation, shopping preferences, or the like. Additional data can beaccumulated as the user or consumer uses the local client shoppingapplication 110. For example, a record can be kept of the retailerlocations, and other locations visited by the local client shoppingapplication 110. This physical location information can be based on oneor more of GPS or other location determining information obtaineddirectly from a component on the mobile device 102, from a locationlookup based on a QR code or other visual code or the like that can beused to identify a store location, an identification of a 3D model of astore front display requested from the web server, or the like.

Consistent with implementations of the current subject matter, adetermination can be made of an item available for purchase or an item,sign, display, or the like representing an item (or an item representinga good or service) that a consumer user can purchase, that the consumeruser has viewed or otherwise selected as part of a request for furtherinformation, to initiate a purchase, or the like. A determination ofwhat the consumer user is interested in can be determined in one or moreof several possible ways. For example, the subject of the consumeruser's attention can be determined using one or more of data generatedby a motion sensor or other functionality of a mobile device thatprovides an orientation and direction in which the an associated cameradevice is directed, a location sensor such as a global positioningsystem (GPS) transceiver or the like (e.g. position determination usingone or more fixed radio beacons such as cell towers, etc.), datagenerated by a solid state compass device or the like associated with amobile device, etc.

By accumulating data for registered users of the local client shoppingapplication 110 of, the local client shopping application 110 can assistin identifying a specific consumer user of the app and thereby inunderstanding the needs and behavior a group of consumer users. Thisapproach can advantageously combine information regarding customermovement profiles and information about products purchased, saved forlater purchase or requests as gifts, recommended to friends oracquaintances, linked to via social media sites, or the like. Thetechnological components required to support use of systems and methodsconsistent with implementations of the current subject matter can besignificantly less expensive than currently available approaches, suchas for example interactive shopping displays based on fixed sensor anddisplay hardware.

As discussed above, implementations of the current subject matter caninclude features relating to augmenting a view of real items (e.g. itemsfor purchase or items representative of goods or services available tocustomers) in a shopping display 104 when a view of the shopping display104 captured by a mobile device 102 of a consumer user is shown on ascreen 108 of the mobile device 102. The augmenting 206 of the items 210in the shopping display 104 can include, but is not limited to markers,outlines, shadow effects, shading, coloring, solid or dashed linesaround a visible perimeter of an item, or the like to indicate to theconsumer user that certain items in the view of the shopping display 104are selectable by the consumer user via a user interface (which canoptionally be a touch screen user interface on a smart phone) for thepurposes of obtaining further information about the products visible inthe shopping display 104, making purchases, requesting availability orpricing information, or the like.

In further implementations of the current subject matter, a consumeruser can be enabled to browse, view, etc. similar virtual productsavailable from the specific retailer 106, from other nearby retailers,elsewhere within a given geographic area, or the like. This feature canenable a retailer 106 to potentially capture additional sales from acustomer who is unable (e.g. because the retailer 106 is not currentlyopen for business) or unwilling (e.g. because the customer is too busy,too shy, etc.) to enter the retailer location. Also, while the abilityof a consumer user to view offerings from other retailers 106 might beconsidered a potential route to directing sales away from a specificretailer 106, increasing the ease of customer transactions in a givengeographic area can be a benefit for all members of a group ofcooperating retailers 106 (e.g. as part of a local governmentinitiative, a commerce club arrangement, or the like).

As noted above, a consumer user of a local client shopping application110 executing on a mobile device 102 can view augmented realityadditions to physical items that are present in a shopping display 104being viewed using the mobile device screen 108 and camera. As usedherein, the physical item can refer to an actual good that can bepurchased or otherwise included in a transaction. Alternatively, thephysical item can represent a good or service that can be purchased orotherwise included in a transaction. For ease of description, referencesherein to the physical item should be understood to referinterchangeably to either or both of these options unless such aninterpretation is repugnant to the context within which this terminologyis used.

Consistent with some implementations of the current subject matter, theaugmented reality view 202 can also include images of items that are notactually physically present in the shopping display. In this manner, theshopping display 104 can be augmented not just with augmented realitymarkers 206 for actual products present in the shopping display 104 butwith images of products that are not actually present. As an example,very expensive products (e.g. mechanical watches, jewelry, high endelectronics devices, or the like) that are kept in a more securelocation that a shopping display 106 can be added to the augmentedreality view 202 that a consumer user can view when using the localclient shopping application 110 in view of the shopping display 104.Additionally, similar products (e.g. shoes) but with a different colorthat are available within the same store or other retailer can be addedto the augmented reality view 202 without needing to be present in thephysical shopping display 104. Related products from other retailers inthe same town or from a chain store can also optionally be added to theaugmented reality view 202. The additions to an augmented reality view202 displayed to a specific consumer user can be tailored to thatconsumer user, for example based on prior purchases, a purchasingpattern, interest of the consumer user in other related goods orservices, etc.

A user experience such as can be provided using the augmented realityshopping approaches discussed herein can require the use of certaintechnology elements as well as various preparation and use techniques.Technology elements can include an electronic device that is able tocapture a three dimensional model of a shopping display 104. In oneexample, this device can be a three dimensional camera such as theKinect™ product available from Microsoft (Redmond, Wash.). A digitalcamera capable of taking high quality pictures of dedicated products inthe shopping display 106 can also be employed. If the three dimensionalcamera is capable of taking the necessary high quality pictures of theproduct in the shopping display 104 in addition to its three dimensionalfunctions, a single device can perform both of these two camerafunctions. A software application, which can in some examples be a webapplication hosted on an augmented reality shopping displayconfiguration system 130, can merge the captured 3D model with the highresolution pictures and a web server to store the result of this effort.A mobile device 102, for example one owned or user by a consumer usercan have a touch-screen, an integrated cam to capture 2D pictures, andone or more sensory input systems for determining location (e.g. viaGPS) and orientation (e.g. a solid state compass, accelerometer, etc.).A mobile data link (e.g. over a wireless network 112) can provide aconnection between the mobile device 102 and a web server (e.g. anaugmented reality shopping display configuration 130) that retains andprovides the 3D model. The local client shopping application 110 runningon the mobile device 102 can process and render the data from the cameraof the mobile device 102 with the received augmented three dimensionalmodel.

After changing, updating, or otherwise preparing a new shopping display104, a person associated with the retailer can capture a threedimensional model of the shopping display 104 and also capture highquality pictures of products inside the shopping display 104 andadditional products to be made available in an augmented reality view202 of the shopping display 104. The person associated with the retailercan then, using the software application mentioned in the precedingparagraph, use one or more user interface tools and approaches to relatethe three dimensional model and the high resolution pictures of productsin the shopping display 104. For example, a user interface screen of thesoftware application can include two panes: one containingrepresentations of products (e.g. from a store catalog or inventorylist) and the other containing a view on the three dimensional picture.In this manner, for example through dragging and dropping, clicking,etc. additional products can be positioned or related to the augmentedthree dimensional model of the shopping display 104 and stored on a webserver.

When a consumer user is in view of the shopping display 104, he or shecan use a mobile device 102 to view an augmented reality view 202 of theshopping display 104. To do so, the mobile device 102 can be activated(e.g. switched on, awakened from sleep, transitioned into an activemode, etc.). An identification of a correct augmented three dimensionalmodel associated with the shopping display 104 can be made, for exampleby one or more approaches to determining where the mobile device 102 islocated and what direction its camera is pointed. The correct augmentedthree dimensional model can be identified in some examples usinggeo-data (e.g. GPS) information to determine the current position.Alternatively the consumer user can scan a QR-code sticker in or on theshopping display 104 (for example on a window in front of the shoppingdisplay 104) to identify the shopping display 104 and to access thecorresponding augmented three dimensional model on the web server.Launching, starting, or otherwise activating the local client shoppingapplication 110 on the mobile device 102 can cause the camera of themobile device 102 to be activated so that an image of the shoppingdisplay 104 can be captured.

The captured image or video sequence can be sent to the web server (e.g.the augmented reality shopping display configuration system 130) where asoftware application can determine the current position of the camerarelative to the shopping display 104 by mapping the transmitted image orimages with nodes and edges of the augmented three dimensional model ofthe shopping display 104. The web server can reply over thecommunication network 112 with a relatively small set of data to augmentthe image of the shopping display 104 with additional products orinformation to create an augmented reality view of the shopping display.The mobile device 102 can use its own sensors to react to any movementof the consumer user with his mobile device 102 that can affect the viewof the shopping display 104 being shown on the screen 108 and therebyupdate the augmented reality image 202 accordingly. The consumer usercan then continue to see and select augmented products on the screen 108of the mobile device 102 beside the products that are tangible in theshopping display 104. The consumer user can also readily easily zoom-in,tab through, select, etc. the desired products in the shopping displayto perform further shopping-related activities.

Implementations of the current subject matter also include one or morefeatures relating to construction of an augmented three dimensionalmodel of a shopping display 104 that can be used to augment a twodimensional image of the shopping display 104 viewed by a camera of amobile device 102 such that the screen 108 of the mobile device 102shows the two dimensional image with added augmented reality markers 206associated with items 210 shown in the two dimensional image.

In implementations of the current subject matter, image recognition(such as for example random sample consensus or RANSAC) analysis can becombined with geo-location data or other data indicating a position of amobile device to estimate a position and pose of a camera deviceassociated with the mobile device. In implementations of the currentsubject matter, a location of the mobile device 102 can be determined aswell as a direction and angle in which the camera of the mobile device102 (hereinafter referred to as a “mobile device camera”) is directed, avertical height of the mobile device 102, and the like. One or more ofsuch parameters can be used to determine how a two dimensional augmentedreality shopping view 202 displayed to the user by the screen 108 of themobile device 102 is properly mapped to an augmented three dimensionalmodel of a specific shopping display 104 at which the mobile devicecamera is directed.

In practice, the process of presenting a corrected augmented realityview 202 of a shopping display 104 to a consumer user can includeoperations such as estimating a current location of the mobile device102, accessing a video stream or image generated by a digital cameraassociated with the mobile device, using the acquired data plus dataprovided by an augmented three dimensional model to compute cameraparameters including a camera pose and direction; using the computedcamera parameters to select data from the augmented three dimensionalmodel which are then provided to the mobile device 102; rendering theselected data into a two dimensional image, and blending the twodimensional image into video being captured by the mobile camera devicefor presentation to the consumer user on the screen 108 of the mobiledevice.

The augmented three dimensional model that can be used in providing anaugmented reality window shopping experience via a consumer user'smobile device can include a “real world” model and augmentationinformation to support added functionality when overlaid on the imagesof a shopping display 104 captured by a mobile device camera. The realworld model can be a model captured from the shopping display, forexample using a three dimensional camera as discussed above. The realworld model can exist in a suitable pre-processed form either on aserver or on the mobile device 102. Which parts and which extent of themodel will reside on the server and which on the mobile device 102 candepend on computational power of the mobile device and on bandwidthlimitations for communication with the server.

The augmentation information can be part of a model that will beprojected and blended into the real world image collected by the mobiledevice camera. Location data regarding the current location mobiledevice 102 can be used for lookup of the appropriate augmented threedimensional model, for example by querying a real world threedimensional model database to determine potential shopping displays nearthe current location of the mobile device 102. This process can behelpful in reducing the need to compare as much data in matching thereceived image of the shopping display 104 to an augmented threedimensional model by limiting the search to only augmented threedimensional models that are close to the current mobile device location.

Computer vision algorithms, for example using six degrees of freedom,can be used for estimating the pose of the mobile device camera relativeto the real world model (e.g. RANSAC). One or more of accelerometer andcompass sensors of the mobile device can be used to narrow down theavailable degrees of freedom to, for example, only three degrees offreedom to speed up the process. The estimated camera pose can be usedto compute a two dimensional projection of the augmented threedimensional model. From this projection, the points of interest” thatwill be visible in the final picture can be retrieved. The up to datedata for these points (e.g. price, size, availability, short text) canalso be retrieved from a product database. The augmentation data can berendered into a two dimensional picture for presentation to the consumeruser via the mobile device screen 108. If the data is desired to looklike a three dimensional object, it can be virtually rendered it into athree dimensional model, which can be projected to two dimensionalaccording to the computed camera pose. If the desired data is insteadintended to look like an overlay, it can be directly rendered into thetwo dimensional pictures, for example at coordinates derived from thethree dimensional model. Finally, the computed results are alpha blendedinto the video stream produced by the mobile device camera to presentthe augmented reality shopping view 202.

FIG. 12 through FIG. 15 show a process flow diagrams 1200, 1300, 1400,and 1500 illustrating features of methods consistent with someimplementations of the current subject matter. One or more of thefeatures described in the following paragraphs can appear in variouscombinations consistent with the scope of the current subject matter.

As shown in the flow chart 1200 of FIG. 12, at 1202, a two dimensionaloverlay that includes an augmented reality marker corresponding to aphysical item visible in a two dimensional image of a shopping displaycaptured by a camera of a mobile device is determined from an augmentedreality three dimensional model of shopping display. Via a screen on themobile device, an augmented reality view is displayed at 1204. Theaugmented reality view includes a view of the shopping display thatincludes the two dimensional image and the two dimensional overlaypresented together such that the augmented reality marker is associatedwith the physical item in the augmented reality view. At 1206, aselection of the augmented reality marker is received via a user inputon the screen, and at 1210 an item page corresponding to the physicalitem is presented on the screen of the mobile device in response to thereceived selection. The item page includes additional information aboutat least one of the physical item and a good or service represented bythe physical item.

As shown in the flow chart 1300 of FIG. 13, at 1302, information isreceived from a mobile device over a data connection. The informationincludes identification data relating to a shopping display to which amobile device is proximate. Based on the received information, at 1304an augmented reality three dimensional model of the shopping display isidentified from a plurality of augmented reality three dimensionalmodels of shopping displays stored at or accessible by the backendserver. Augmented reality data are provided to the mobile device overthe data connection at 1306 to enable the mobile device to present anaugmented reality view of the shopping display on a screen of the mobiledevice. The augmented reality view includes a two dimensional image ofthe shopping display captured by a camera associated with the mobiledevice presented concurrently with a two dimensional overlay such thatan augmented reality marker in the two dimensional overlay is associatedwith a physical item in the shopping display. At 1310, selection dataindicating selection of the augmented reality marker are received fromthe mobile device over the data connection, and at 1312, data necessaryto present an item page corresponding to the physical item are providedto the mobile device over the data connection in response to thereceived selection.

As shown in the flow chart 1400 of FIG. 14, at 1402, augmented realitydata are provided via a backend server to a mobile device to enable themobile device to present an augmented reality view of a shopping displayon a screen of the mobile device. The augmented reality view includes atwo dimensional image of the shopping display captured by a cameraassociated with the mobile device presented concurrently with a twodimensional overlay such that an augmented reality marker in the twodimensional overlay is associated with a physical item in the shoppingdisplay. At 1404, shopping activity information including location andactivity data relating to a shopping activity of a consumer user of themobile device are received at the backend server. The location datainclude a location at which a shopping activity is performed by theconsumer user using the local client shopping application on the mobiledevice. Demographic information about the consumer user stored at thebackend server are accessed at 1406 based on an identity of the consumeruser transmitted to the backend server from the mobile device, and atleast some of the demographic information is supplied at 1410 incombination with the shopping activity information to a vendorassociated with the shopping display.

As shown in the flow chart 1500 of FIG. 15, at 1502 a number ofavailable degrees of freedom relating to a current view of a shoppingdisplay being sensed by a camera of a mobile device executing a localclient shopping application is narrowed using data provided by one ormore sensors associated with the mobile device. At 1504, based on thenarrowed available degrees of freedom and using a computer visionalgorithm, a pose and position of the camera relative to a threedimensional model of a shopping display are estimated. Based on the poseand position of the camera, at 1506 a two dimensional projection of thethree dimensional model is computed, and at 1510, a two dimensionalpicture is rendered for presentation via a screen on the mobile devicescreen. The two dimensional picture includes an augmented reality markerassociated with a physical item in the shopping display.

Implementations of the current subject matter can potentially provideadvantages to traditional retailers and store owners, for example byallowing such entities to better compete with online marketplaces andother electronic commerce sellers. Based on demographic data that can beobtained from users of a mobile application, an entity (e.g. a retailera chamber of commerce, or some other interested party) can designmarketing campaigns, promotions, or the like to better target desiredcustomers. For example, demographic data can be used, possibly incombination with other sets of data, to identify classes or groups ofpotential customers who are most likely generate a significant amount ofrevenue in a type of store, an area, a time of day or week, or accordingto one or more other parameters. Groups or classes of potentialcustomers can be based on one or more factors, which can include withoutlimitation any of age, sex, area of residence, shopping history, dataobtained from social media profiles, income level, occupation, or thelike. Based on such information, entities can be enabled to be allocateresources in increasing the attractiveness of store displays, shoppingareas of a city or town, or the like; in planning, marketing, etc.events such as entertainment, special offers, or the like; and othertechniques or approaches designed to appeal to customers in general andoptionally more specifically to potential customers identified as morelikely to generate larger revenues for stores and other entities in anarea at a specific time.

Implementations of the current subject matter can provide one or morepotential benefits, the descriptions of which provided herein areintended to be illustrative and not limiting in any way. Retailers orother commercial entities who operate physical shopping locations wheregoods, services, or the like are offered for sale, lease, rental, or thelike to customers can realize benefits from implementations of thecurrent subject matter, as can the customers or consumer users on theother end of such transactions. Other entities, for example, city ortown governments, local chambers of commerce or commerce clubs, or thelike can also benefit from features provided by implementations of thecurrent subject matter.

For a commercial entity operator of a physical shopping location usingone or more features similar to those described herein, it can bepossible to realize revenue opportunities that might otherwise be lostto other shopping outlets such as “big Box” stores with longer hours,online commerce portals, or the like. The hours during which thecommercial entity operator of a physical shopping location can be “openfor business” can be increased beyond the period during which salesstaff are paid. Some towns, cities, states, countries, etc. haveexisting laws that prohibit stores from remaining open indefinitely.Features consistent with implementations of the current subject mattercan overcome this problem by converting a carefully crafted, attractivestorefront or other shopping display into part of an online portal thatsupports customer inquiries, purchases, or the like even when thephysical location is not open for business. New customers can be enticedto visit the retail location during working hours by features such asthe ability to reserve an item for later pick up. Additional potentialcustomer traffic can increase opportunities for cross-selling of othergoods or services or of enticing still more new customers if the initialcustomer brings a companion (friend, family member, co-worker, etc.)while making a pick-up. A commercial entity operator of a physicalshopping location can also benefit from the ability to obtain customerinformation, for example from a registered consumer user who browses,buys, reserves, recommends, etc. goods or services while using augmentedreality shopping features on his or her mobile device. Additionally, thecapital costs to a commercial entity operator of a physical shoppinglocation to configure and maintain an online commerce presence can besubstantially reduced by reliance on a pre-existing backendinfrastructure to provide the engine for electronic transactions and onan existing physical shopping display controlled by the commercialentity operator of a physical shopping location to serve as the frontend portal that drives potential customer traffic.

For consumer users of one or more features similar to those describedherein, it can be possible to avoid the frustration of visiting a retaillocation after closing time and being unable to complete a transactiondespite seeing an time of interest in a shopping display (e.g. astorefront display window). Rather than requiring a subsequent visit tothe retail location to complete a transaction, a consumer user canleverage augmented reality shopping capabilities tied to the retaillocation and implemented directly on the consumer user's own mobiledevice. It can also be possible for as consumer user to realizediscounts or other incentives (e.g. shopper loyalty program benefits orthe like) offered by a retailer or by many retailers without the hassleof keeping track of coupons or multiple offers from multiple retailers.A consumer user can also be incentivized through use of one or morefeatures similar to those described herein to spend more time strollingor window shopping in a city center or other area with shopping displayswith which he or she can interact to experience the benefits of onlineshopping (e.g. immediate access to inventory, ability to obtain moreinformation about a good or service, shipping options to facilitateremote delivery, unlimited shopping hours, etc.) while being able toview a concrete example of the item being purchased potentially in amore social setting (e.g. out with friends, family, etc. after a dinneror other social outing) than typical electronic commerce optionsprovide.

For a city or town government, local chambers of commerce or commerceclubs, or the like, features consistent with one or more implementationsof the current subject matter can assist in increasing theattractiveness of local retail establishments and other commercialentities through innovative software functionality executable on mobiledevices owned or used by consumer users. A city or town government,local chambers of commerce or commerce clubs, or the like (e.g. agovernment or commerce organization) can therefore choose to cover oneor more expenses associated with implementing an augmented-realityshopping approach to foster a more receptive commercial environment inits city center or other shopping area. Doing so can allow thegovernment or commerce organization assist local commercialize the givenadvantages of a shop window over an anonymous web-shop. This approachcan provide advantages such as superior visual impression, shop besideshop diversity, a relaxed shopping atmosphere through surrounding barsand restaurants, providing added value for club members (e.g. pickingand shipping of ordered goods), gaining valuable market research data,and the like.

One or more aspects or features of the subject matter described hereincan be realized in digital electronic circuitry, integrated circuitry,specially designed application specific integrated circuits (ASICs),field programmable gate arrays (FPGAs) computer hardware, firmware,software, and/or combinations thereof. These various aspects or featurescan include implementation in one or more computer programs that areexecutable and/or interpretable on a programmable system including atleast one programmable processor, which can be special or generalpurpose, coupled to receive data and instructions from, and to transmitdata and instructions to, a storage system, at least one input device,and at least one output device. The programmable system or computingsystem may include clients and servers. A client and server aregenerally remote from each other and typically interact through acommunication network. The relationship of client and server arises byvirtue of computer programs running on the respective computers andhaving a client-server relationship to each other.

These computer programs, which can also be referred to as programs,software, software applications, applications, components, or code,include machine instructions for a programmable processor, and can beimplemented in a high-level procedural and/or object-orientedprogramming language, and/or in assembly/machine language. As usedherein, the term “machine-readable medium” refers to any computerprogram product, apparatus and/or device, such as for example magneticdiscs, optical disks, memory, and Programmable Logic Devices (PLDs),used to provide machine instructions and/or data to a programmableprocessor, including a machine-readable medium that receives machineinstructions as a machine-readable signal. The term “machine-readablesignal” refers to any signal used to provide machine instructions and/ordata to a programmable processor. The machine-readable medium can storesuch machine instructions non-transitorily, such as for example as woulda non-transient solid-state memory or a magnetic hard drive or anyequivalent storage medium. The machine-readable medium can alternativelyor additionally store such machine instructions in a transient manner,such as for example as would a processor cache or other random accessmemory associated with one or more physical processor cores.

To provide for interaction with a user, one or more aspects or featuresof the subject matter described herein can be implemented on a computerhaving a display device, such as for example a cathode ray tube (CRT) ora liquid crystal display (LCD) or a light emitting diode (LED) monitorfor displaying information to the user and a keyboard and a pointingdevice, such as for example a mouse or a trackball, by which the usermay provide input to the computer. Other kinds of devices can be used toprovide for interaction with a user as well. For example, feedbackprovided to the user can be any form of sensory feedback, such as forexample visual feedback, auditory feedback, or tactile feedback; andinput from the user may be received in any form, including, but notlimited to, acoustic, speech, or tactile input. Other possible inputdevices include, but are not limited to, touch screens or othertouch-sensitive devices such as single or multi-point resistive orcapacitive trackpads, voice recognition hardware and software, opticalscanners, optical pointers, digital image capture devices and associatedinterpretation software, and the like.

The subject matter described herein can be embodied in systems,apparatus, methods, and/or articles depending on the desiredconfiguration. The implementations set forth in the foregoingdescription do not represent all implementations consistent with thesubject matter described herein. Instead, they are merely some examplesconsistent with aspects related to the described subject matter.Although a few variations have been described in detail above, othermodifications or additions are possible. In particular, further featuresand/or variations can be provided in addition to those set forth herein.For example, the implementations described above can be directed tovarious combinations and subcombinations of the disclosed featuresand/or combinations and subcombinations of several further featuresdisclosed above. In addition, the logic flows depicted in theaccompanying figures and/or described herein do not necessarily requirethe particular order shown, or sequential order, to achieve desirableresults. Other implementations may be within the scope of the followingclaims.

What is claimed:
 1. A computer program product comprising anon-transitory machine-readable medium storing instructions that, whenexecuted by a mobile device comprising at least one programmableprocessor, cause the mobile device to perform operations comprising:scanning a quick response code from a shopping display, the quickresponse code identifying an augmented three dimensional model of theshopping display from a plurality of three dimensional models ofshopping displays available to a backend server and indicating that themobile device is proximate to the shopping display; providing locationinformation comprising a direction, an angle, and a vertical height ofthe mobile device when a camera of the mobile device is directed at theshopping display; capturing a two dimensional image of the shoppingdisplay for mapping with the augmented reality three dimensional modelof the shopping display at which the mobile device is directed;determining, based on the provided location information and captured twodimensional image of the shopping display, a two dimensional overlaycomprising an augmented reality marker corresponding to a physical itemvisible in the captured two dimensional image of the shopping display,the determining comprising use of an augmented reality three dimensionalmodel captured using a three dimensional camera and stored as part of anaugmented reality shopping program, the determining further comprisingcreating the two dimensional overlay to represent a view of theaugmented reality three dimensional model based on the provided locationinformation; displaying, via a screen on the mobile device, an augmentedreality view of the shopping display, the augmented reality viewcomprising the two dimensional image and the two dimensional overlaypresented together such that the augmented reality marker is associatedwith the physical item in the augmented reality view; receiving, via auser input on the screen, a selection of the augmented reality marker;and presenting, on the screen of the mobile device in response to thereceived selection, an item page corresponding to the physical item, theitem page comprising additional information about at least one of thephysical item and a good or service represented by the physical item. 2.A computer program product as in claim 1, wherein the operations furthercomprise: downloading, from a server to the mobile device, the augmentedreality three dimensional model of the shopping display.
 3. A computerprogram product as in claim 2, wherein the operations further comprise:transmitting information from the mobile device to the server, theinformation being usable by the server to identify the augmented realitythree dimensional model of the shopping display from the plurality ofaugmented reality three dimensional models of shopping displays storedat or accessible by the server.
 4. A computer program product as inclaim 1, wherein the determining, the displaying, the receiving, and thepresenting are performed by a local client shopping application runningon the mobile device.
 5. A computer program product as in claim 1,wherein the additional information comprises at least one ofidentification information relating to the physical item or the good orservice represented by the physical item, sizing information, userinterface functionality that permits selection by the consumer user of aspecific size or color or shape, user interface functionality for addingthe physical item or the good or service represented by the physicalitem to a shopping cart or watch list, user interface functionality forimmediately purchasing the physical item or the good or servicerepresented by the physical item, user interface functionality thatsupports sending information about the physical item or the good orservice represented by the physical item to another person, userinterface functionality that supports sending a request for additionalinformation about the physical item or the good or service representedby the physical item, user interface functionality that supportsproviding additional views of the physical item or the good or servicerepresented by the physical item, and user interface functionality thatsupports viewing of related goods or services.
 6. A computer programproduct as in claim 1, wherein the two dimensional overlay furthercomprises a second augmented reality marker comprising an imagerepresentation of a good or service, the image representation not beingphysically present in the shopping display.
 7. A computer programproduct as in claim 1, wherein the augmented reality three dimensionalmodel comprises a captured image with an item identified by the retaillocation for selection and viewing with the augmented reality shoppingprogram, the identified item being associated with the augmented realitymarker.
 8. A system comprising: a mobile device comprising at least oneprogrammable processor; and a machine-readable medium storinginstructions that, when executed by the at least one processor, causethe at least one programmable processor to perform operationscomprising: scanning a quick response code from a shopping display, thequick response code identifying an augmented three dimensional model ofthe shopping display from a plurality of three dimensional models ofshopping displays available to a backend server and indicating that themobile device is proximate to the shopping display; providing locationinformation comprising a direction, an angle, and a vertical height ofthe mobile device when a camera of the mobile device is directed at theshopping display; capturing a two dimensional image of the shoppingdisplay for mapping with the augmented reality three dimensional modelof the shopping display at which the mobile device is directed;determining, based on the provided location information and captured twodimensional image of the shopping display, a two dimensional overlaycomprising an augmented reality marker corresponding to a physical itemvisible in the captured two dimensional image of the shopping display,the determining comprising use of an augmented reality three dimensionalmodel captured using a three dimensional camera and stored as part of anaugmented reality shopping program, the determining further comprisingcreating the two dimensional overlay to represent a view of theaugmented reality three dimensional model based on the provided locationinformation; displaying, via a screen on the mobile device, an augmentedreality view of the shopping display, the augmented reality viewcomprising the two dimensional image and the two dimensional overlaypresented together such that the augmented reality marker is associatedwith the physical item in the augmented reality view; receiving, via auser input on the screen, a selection of the augmented reality marker;and presenting, on the screen of the mobile device in response to thereceived selection, an item page corresponding to the physical item, theitem page comprising additional information about at least one of thephysical item and a good or service represented by the physical item. 9.A system as in claim 8, wherein the operations further comprise:downloading, from a server to the mobile device, the augmented realitythree dimensional model of the shopping display.
 10. A system as inclaim 9, wherein the operations further comprise: transmittinginformation from the mobile device to the server, the information beingusable by the server to identify the augmented reality three dimensionalmodel of the shopping display from the plurality of augmented realitythree dimensional models of shopping displays stored at or accessible bythe server.
 11. A system as in claim 8, wherein the determining, thedisplaying, the receiving, and the presenting are performed by a localclient shopping application running on the mobile device.
 12. A systemas in claim 8, wherein the additional information comprises at least oneof identification information relating to the physical item or the goodor service represented by the physical item, sizing information, userinterface functionality that permits selection by the consumer user of aspecific size or color or shape, user interface functionality for addingthe physical item or the good or service represented by the physicalitem to a shopping cart or watch list, user interface functionality forimmediately purchasing the physical item or the good or servicerepresented by the physical item, user interface functionality thatsupports sending information about the physical item or the good orservice represented by the physical item to another person, userinterface functionality that supports sending a request for additionalinformation about the physical item or the good or service representedby the physical item, user interface functionality that supportsproviding additional views of the physical item or the good or servicerepresented by the physical item, and user interface functionality thatsupports viewing of related goods or services.
 13. A system as in claim8, wherein the two dimensional overlay further comprises a secondaugmented reality marker comprising an image representation of a good orservice, the image representation not being physically present in theshopping display.
 14. A computer-implemented method comprising: scanninga quick response code from a shopping display, the quick response codeidentifying an augmented three dimensional model of the shopping displayfrom a plurality of three dimensional models of shopping displaysavailable to a backend server and indicating that the mobile device isproximate to the shopping display; providing location informationcomprising a direction, an angle, and a vertical height of the mobiledevice when a camera of the mobile device is directed at the shoppingdisplay; capturing a two dimensional image of the shopping display formapping with the augmented reality three dimensional model of theshopping display at which the mobile device is directed; determining,based on the provided location information and captured two dimensionalimage of the shopping display, a two dimensional overlay comprising anaugmented reality marker corresponding to a physical item visible in thecaptured two dimensional image of the shopping display, the determiningcomprising use of an augmented reality three dimensional model capturedusing a three dimensional camera and stored as part of an augmentedreality shopping program, the determining further comprising creatingthe two dimensional overlay to represent a view of the augmented realitythree dimensional model based on the provided location information;displaying, via a screen on the mobile device, an augmented reality viewof the shopping display, the augmented reality view comprising the twodimensional image and the two dimensional overlay presented togethersuch that the augmented reality marker is associated with the physicalitem in the augmented reality view; receiving, via a user input on thescreen, a selection of the augmented reality marker; and presenting, onthe screen of the mobile device in response to the received selection,an item page corresponding to the physical item, the item pagecomprising additional information about at least one of the physicalitem and a good or service represented by the physical item.
 15. Acomputer-implemented method as in claim 14, further comprising:downloading, from a server to the mobile device, the augmented realitythree dimensional model of the shopping display.
 16. Acomputer-implemented method as in claim 15, further comprising:transmitting information from the mobile device to the server, theinformation being usable by the server to identify the augmented realitythree dimensional model of the shopping display from the plurality ofaugmented reality three dimensional models of shopping displays storedat or accessible by the server.
 17. A computer-implemented method as inclaim 14, wherein the determining, the displaying, the receiving, andthe presenting are performed by a local client shopping applicationrunning on the mobile device.
 18. A computer-implemented method as inclaim 14, wherein the additional information comprises at least one ofidentification information relating to the physical item or the good orservice represented by the physical item, sizing information, userinterface functionality that permits selection by the consumer user of aspecific size or color or shape, user interface functionality for addingthe physical item or the good or service represented by the physicalitem to a shopping cart or watch list, user interface functionality forimmediately purchasing the physical item or the good or servicerepresented by the physical item, user interface functionality thatsupports sending information about the physical item or the good orservice represented by the physical item to another person, userinterface functionality that supports sending a request for additionalinformation about the physical item or the good or service representedby the physical item, user interface functionality that supportsproviding additional views of the physical item or the good or servicerepresented by the physical item, and user interface functionality thatsupports viewing of related goods or services.
 19. Acomputer-implemented method as in claim 14, wherein the two dimensionaloverlay further comprises a second augmented reality marker comprisingan image representation of a good or service, the image representationnot being physically present in the shopping display.
 20. Acomputer-implemented method as in claim 14, wherein at least one of thedetermining the location information, the capturing, the determining thetwo dimensional overlay, the displaying, the receiving, and thepresenting is performed by at least one programmable processor.